A whole new side of Mass EffectLong before a game ever hits retail shelves, it comes into existence as an idea. That broad concept is then refined into a series of ideas, ranging from plot details to mechanics. Those designs are then formulated, refined, tested, and scrapped until only the strongest elements remain. We've never made a game before, but we'd wager that whole process is as exciting as it is exhausting. And it's a process that every game, regardless of scope or budget, must go through.Matt Rhodes, an artist at BioWare, recently posted some of his concept art of Mass Effect, some of which showcases his initial ideas for many of the series' most beloved characters.
He gave us permission to repost some of those images here, along with some of his words about the thought process that went into these early drafts.You can find more of his work. Commander Shepard and AshleyMatt Rhodes: This was a very, very early idea for Shepard. In this image he has been forced to turn to Reaper technology to accomplish his goals (.cough. Saren.cough.) and hes being confronted by the new human Specter, Ashley. Cerberus troopsMatt Rhodes: When designing the Cerberus troops, there were a lot of requests for thickness. I tend to go thin by default (a handicap I have to constantly work to counteract). What I wanted to maintain was a slight goofiness to their appearance.
I think that if you try to design something to be cool, it will fail. The best designs (especially designs for characters that are meant to be scary or intimidating) are ones that maintain a percentage of goofiness. Real world designs typically have this element because engineers and designers are concerned with function first. This tends to create unintentionally funny forms. Cerberus troopsCerberus troopsMatt Rhodes: Bubblehead here was meant to be the ultimate stress test for this concept. He would show up looking like an idiot, but once he murdered a prisoner in cold blood and then ripped your health down to nothing you would learn to fear that stupid looking shape.
I believe that the juxtaposition between the goofy appearance and deadly menace creates an iconic, lasting enemy. That said, it still wasnt an idea that fit within the Mass Effect language.Kai LengMatt Rhodes: Two early takes on Kai Leng. Playing with Ben Huens idea for robot legs, and a battle scarred version.
Kai LengMatt Rhodes: The scarred version was an attempt to create an evil Shepard (As though Cerberus had rebuilt him as well, but done a crappier job). The Illusive ManMatt Rhodes: Here were two early renditions of the Illusive man after he had overdosed on Reaper Tech. The Illusive ManAshleyMatt Rhodes: This was an early take on Ashleys costume. The idea was to create a hybrid of uniform and armor.
Ive always been fond of the idea of futuristic wet-suit armor. I wanted to try a suit that was flexible, but sturdy and protective. Flexible, futuristic armor is a concept that requires too much in-game exposition though. At the end of the day it was decided that players need to see hard-shell armor.
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Submissions regarding FAQ questions will be removed. Also check out our.What does 'OT' stand for?In our sub, 'OT' stands for 'Original Trilogy,' and refers to Mass Effect 1-3, excluding Andromeda.Is the ME3/MEA multiplayer still active?Yes. Please visit.Which DLC should I get?Check out by.Is Mass Effect: Andromeda really that bad / worth it?Andromeda went on sale pretty soon after release and currently goes down to about $5-10 USD.
Mass Effect 1 Quarian Armor 1
Are some threads discussing this topic, but most users will say that the game is worth getting at the discounted price.Do I need to play the OT before playing Andromeda?Technically, no. However, it is generally highly recommended you do so, as playing the OT will greatly enhance your understanding of MEA.What mods are available/recommended for Andromeda?Tagging SpoilersSpoilers can be posted in the comments using the following formatting: SPOILER(#s 'Femshep is best Shep.' )which will show up in your post like this:For game-specific versions: ME1 SPOILER(#s 'Femshep is best Shep.' )ME2 SPOILER(#s 'Femshep is best Shep.' )ME3 SPOILER(#s 'Femshep is best Shep.'
)MEA SPOILER(#s 'Sara and Scott are twins.' So I've been using Tali since the beginning of the game, when I rushed to get her then just did side quests for a long time.
I am now level 38, just landed on Feros and I only just got my first random drop of Quarian armour. This isn't my first playthrough of ME1, and every other time I've gotten at least one piece for my beloved Quarian before leaving the Citadel. Seriously, she's been running around in her Hydra I while the rest of the squad is using Specter gear because the random drop system has been so very unkind to her.Side note, almost half the armour I pick up is Krogan and I'm not even using Rex on this playthrough. It's like RD-Jesus has it in for me. As luck would have it, Tali's probably the companion least susceptible to RNG buggery when armor comes into question.She gets Basic Armor, which is very nice considering it gives her Shield Boost.
Combine that with the Electronics skill which provides a flat increase to shield strength, and a good Omni-tool which provides tech skill cooldown reduction (and extra shields), and she's pretty much set no matter what armor she's wearing due to raw shield strength and the ability to spam Shield Boost. It's about to the point with Bring Down the Sky, you're better off getting Tali the free Savant omni-tool (50% CD reduction) opposed to Colossus armor.Upgrade-wise, Tali's not one on which you want to skimp. At low levels it's best to give her Shield Batteries, then once they become available, as they should be to you, Energized Weaves (shield recovery speed) and/or Kinetic Buffers (skill cooldown reduction). At high levels, for Tali it's Medical Exoskeleton or nothing.
If you don't have those, and you should (see below), you can get by with Kinetic Exoskeletons.Honestly, if you build her right she's the tankiest companion NPC in the game, behind Wrex, and the third tankiest CHARACTER in the game behind Wrex and a vanguard/shock trooper Shepard. She only suffers from crap physics resistance, which to be frank only becomes an issue of real in Insanity.and at that difficulty setting, physics are so jacked up everyone is screwed against it, except for Wrex and a well-built soldier/shock trooper Shepard.Extra hint: only buy the Armax Arsenal, Spectre Requisitions, and Serrice Council licenses for the Normandy QM. The more licenses you buy him, the larger his 'drop pool' when it comes time for him to change his inventory, and the less chance of him having something REALLY good to offer. Also, Delan's your go-to merchant for the high-end armors; he sells Armax, Hanhe-Kedar (for Predator armor), and Serrice Council stuff and has a fairly limited 'drop pool', which means he'll sell at least one BiS armor per return trip to the Citadel.Also, Chloe Michel is love; Chloe Michel is life. Since all she sees are medical mods, she will sell at least one or two Medical Exoskeletons per trip at high levels, which are bar none the best armor mods in the game.
Yeah, kitted out right you don't have to worry about getting her a high end armor, it's just that little bit extra. At higher levels with the right load out, she can face tank primes and armatures indefinitely, and even eat shots from rocket troopers and juggernauts without losing shields.There are enemies against which she's vulnerable, though: pretty much anything that can bypass shields, due to her low health and inability to upgrade that. Krogan, thorian creepers, rachni, and husks are the main offenders.
I want to say the husk energy pulse attack counts as tech and therefore hardening reduces its damage, but either I'm wrong or it's so insanely bursty at high difficulty settings hardening just doesn't matter. But to be honest, everyone except for a shock trooper Shepard and Wrex eats crap from those guys at higher difficulty levels. It's always been my experience weapon talents as your bonus are highly overrated in ME1. Pistols are all around the best weapon in the game, and every class has access to the Pistol talent and Marksman.
Not to mention, you rarely have the spare talent points for two weapon skills as a non-soldier Shepard.But, put to the choice, I've always opted for shotguns. Singularity or Lift, and Carnage, is a godlike combination.
Though admittedly it works better as a vanguard with Singularity as a bonus talent, opposed to adept with Shotguns as a bonus talent.My favorite bonus talent for adepts has always been Electronics. The bonus shields are nice early on, and it synergizes well early game with shield boost and stimulant packs. Late-game, Overload is anemic without tech power synergies, but it's still a power shield-stripper and works very well in combination with Lift/Singularity (depending on talent setup and specialization) and Warp.
Mass Effect Cheats, Cheat Codes, Hints, TipsMass Effect Cheats, Codes, Hints and Walkthroughs for PC Games. Browse by PC Games Title: Hints and Tips for:Mass Effect CheatsMass EffectConsole Cheats:-Submitted by: Anindya KarmakarFirst, enable the console by going to DocumentsBioWareMass EffectConfig on your computer.Then open BIOInput in Notepad. Find the line Engine.Console and under it add the lineConsoleKey=Tilde. Then when playing in game simply press the tilde key (above tab) to openthe console, then type in the desired cheat.Cheat Effect-giveall - gives you everything exept for armor.givetalentpoints # - replace # with the desired amount of talent points.ghost - walk through walls.fly - enable fly mode.
. Console CheatsFirst, enable the console by going to DocumentsBioWareMass EffectConfig on your computer. Then open BIOInput in Notepad. Find the line Engine.Console and under it add the line ConsoleKey=Tilde.
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